International Association of Educators   |  ISSN: 1949-4270   |  e-ISSN: 1949-4289

Original article | Educational Policy Analysis and Strategic Research 2023, Vol. 18(1) 31-49

The Impact of Gamification on Secondary School Students' Grammar Proficiency

Gözde Koç & Selim Soner Sütçü

pp. 31 - 49   |  DOI:   |  Manu. Number: MANU-2301-15-0002

Published online: March 08, 2023  |   Number of Views: 145  |  Number of Download: 281


The aim of this study is to investigate the academic achievement of 6th grade students in grammar course gamified with an online tool and their opinions regarding the application. The study employed quasi-experimental design and a semi-structured interview was utilised to obtain the qualitative data. The application lasted for 6 weeks during which the experimental group received gamified grammar education whereas the control group received content-based language learning. Pre-test and post-tests were applied to both groups to check if there were any differences between the scores. Since the quantitative data were not parametric, Wilcoxon Matched – Pairs Signed Ranks Test and Mann Whitney U Test were used in the analysis of the data. Also, a semi-structured interview was utilised to learn about the opinions of the students in experimental group. The results yielded a significant difference in favor of students who received gamified grammar learning. The results were also supported by the positive opinions of the students towards gamification of grammar with an online tool as an in-class material.

Keywords: English Language Learning, Grammar Proficiency, Computer Assisted Language Learning, Gamification, Kahoot

How to Cite this Article?

APA 6th edition
Koc, G. & Sutcu, S.S. (2023). The Impact of Gamification on Secondary School Students' Grammar Proficiency . Educational Policy Analysis and Strategic Research, 18(1), 31-49. doi: 10.29329/epasr.2023.525.2

Koc, G. and Sutcu, S. (2023). The Impact of Gamification on Secondary School Students' Grammar Proficiency . Educational Policy Analysis and Strategic Research, 18(1), pp. 31-49.

Chicago 16th edition
Koc, Gozde and Selim Soner Sutcu (2023). "The Impact of Gamification on Secondary School Students' Grammar Proficiency ". Educational Policy Analysis and Strategic Research 18 (1):31-49. doi:10.29329/epasr.2023.525.2.

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